﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIEvent
{
    public static readonly string UICreate = "UICreate";
    public static readonly string UIShow = "UIShow";
    public static readonly string UIHide = "UIHide";
    public static readonly string UIAddCanvas = "UIAddCanvas";
    public static readonly string UIRemoveCanvas = "UIRemoveCanvas";
    public static readonly string UIDestroy = "UIDestroy";
    public static readonly string UIDestroyAll = "UIDestroyAll";
    public static readonly string UIUserData = "UIUserData";
}
